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Archives & Historical Writings

Links to various sources from the ’80s, ’90s, and early 2000s, as well as more recent works that cover the history of those days.

Full-length works, from period guides that taught people how to play to modern histories of the era. Scans and borrowable copies are noted where the print is hard to find.

Academic and long-form writing on the culture of text worlds: identity, gender, governance, and community, mostly from the field’s formative years.

Popular press looking back at the MUD era and tracing its influence on the games that came after.

Serial publications from and about the community, spanning the late-’90s e-zine era through more recent audio.

Conversations and conference talks with the people who built the first virtual worlds, in podcast, video, and transcript form.

Filmed histories and video essays, both on the era itself and on the games still running today.

Preserved collections and personal sites: mailing lists, file archives, and the design writing developers left behind.

  • Amy Bruckman’s papers - Full texts of the foundational MediaMOO and MOOSE Crossing research on education and community in MOOs
  • Bartle’s MUD Writings Archive - Collection of academic and popular articles
  • Downloadable ftp.game.org Archive - Collection of MUD files and software submitted by internet users in the late 1980s
  • Erwin Andreasen’s site - MERC/ROM code snippets, the MERC Programming FAQ, the Bartle Test of Gamer Psychology, and the 2000 “16K MUD competition” results
  • MUD Institute - Academically inclined repository of preserved codebases and curated articles
  • MUD-Dev mailing list archive - Threaded archive (1996-2010) of developer discussions on design, programming, and roleplay mechanics; a downloadable archive of 31,000+ messages is on the Internet Archive
  • The MUDdex - Lauren P. Burka’s archive of early MUD history, including the MUDline timeline and a TinyMUD history essay [HTTP only]
  • MUDs @ Lysator - Small 1990s MUD hub (last revised 2006): the classic rec.games.mud FAQ, LPC coding docs, quest-design guides, and the 1994 World MUD Conference archive
  • Orcs.biz [HTTP only] - Collection of text-based game and resource archives from the co-founders of muds.wikia.com (now muds.fandom.com)
  • Psychochild’s Blog - Brian Green’s long-running MUD and MMO design blog (Genocide, Meridian 59); Green died in 2020 and the domain has since lapsed, so this is the Wayback Machine’s copy
  • Raph Koster’s writings - Essays on virtual world design, including “The Laws of Online World Design” and the Online World Timeline
  • The Sourcery - Older collection of MUD developer articles
  • yduJ’s MOO Programmer’s Tutorial - Hands-on introduction to MOO programming taught through the classic wind-up duck example

Historic worlds still online, where the history is playable rather than only readable.

  • British Legends - Viktor T. Toth’s running C++ reimplementation and history of the original 1978 Essex MUD1 (CompuServe’s “British Legends”)