| BieXiang6 / mud-agent | Client | 2026-08 | Cross-platform client for Chinese MUD games with a built-in AI agent; not a generic telnet client |
| butterflyskies / catena | Engine | 2026-07 | A MUD engine written in Rust |
| DaftPun / odin_mud | Server | 2026-08 | A simple MUD server written in the Odin programming language |
| evennia-effects-conditions | Library | 2026-09 | Conditions and timed effects library for Evennia |
| evennia-environment | Library | 2026-09 | Terrain and weather library for Evennia; feature complete but untried against a real game |
| evennia-portal-multiplex | Library | 2026-09 | Lets multiple Evennia servers share one Portal, moving a player session between them without dropping the connection; early stage |
| ex_mush | Server | 2026-07 | A rewrite of a MUSH server in Elixir |
| fastfinge / aimud | Engine | 2026-09 | Evennia-based MUD where the world and its verbs are generated by an LLM via OpenRouter as you play, then cached for consistency |
| fluffos-vscode | Tool | 2026-07 | VS Code extension for LPC, backed by the FluffOS compiler |
| FullCircleMUD / evennia-calendar | Library | 2026-09 | Calendar library for Evennia turning game seconds into year, month, week, day, season, watch, hour and minute via signals |
| FullCircleMUD / evennia-database-cascade | Library | 2026-09 | Evennia library that resolves each app’s database via environment variables; unpublished and no consumer game runs it yet |
| FullCircleMUD / evennia-equipment | Library | 2026-09 | Evennia library for equipment slots and carrying weight; early, mechanism works but commands not yet written |
| FullCircleMUD / evennia-message-bus | Library | 2026-08 | Message bus letting separate Evennia game servers talk to each other |
| FullCircleMUD / evennia-survival | Library | 2026-09 | Staged hunger and thirst meter library for Evennia, ticked by two clocks; working but untried against a real game |
| GwenNelson / BlingMUD | Engine | 2026-07 | A telnet-only Python MUD engine built for small communities rather than scale |
| hollowmere | Server | 2026-09 | Multiplayer text adventure speaking RFC 42TAP, production rewrite of a 42 school project with browser WebSocket client and raw TCP for terminal players |
| Indr1d-C0ld / CthulhuMud | Game | 2026-09 | Faithful Italian port of the historic Lovecraftian MUD CthulhuMUD, rebuilt on Evennia without copying original code or text |
| latticeechomudgame | Game | 2026-09 | Original terminal-based sci-fi cyberpunk MUD with single-player practice and multiplayer server modes |
| maadone74 / RMUDOS | Driver | 2026-08 | Rust LPC mud driver inspired by MudOS and FluffOS; a clean-room redesign rather than a port |
| MacMUSH | Client | 2026-07 | Native macOS MUD client inspired by MUSHclient, with Lua 5.4 scripting |
| MacMUSH-Swift | Client | 2026-07 | A native macOS MUD client written in Swift; early MVP |
| Mercciii / mud | Server | 2026-10 | Full-featured fork of 中华英雄MUD mudlib for FluffOS v2017 with a live game; the bug-free base version is oiuv/mud |
| Michael-Garibaldi / Muddel | Client | 2026-08 | Emacs MUD client |
| model-moo | Game | 2026-08 | A MOO-style world built and inhabited autonomously by a local Ollama model |
| MUD (cronix1000) | Server | 2026-09 | Multi-process MUD monorepo with a C++ ECS server, Python WebSocket gateway, and Nuxt browser client and admin UI |
| MUD-2D | Engine | 2026-07 | A generic 2D MUD implementation |
| NexMUD-client | Client | 2026-09 | Avalonia-based MUD client in C#; recent releases focus heavily on transcript typography and terminal grid rendering |
| pepper-zamora / moolin | Client | 2026-10 | Cross-platform Electron desktop client for MOOs, MUSHes, MUCKs and MUDs, written entirely by AI (Claude) to its author’s tastes |
| PICO-MUD | Server | 2026-09 | LambdaMOO-like text MUD server running natively on a Raspberry Pi Pico 2 W, hosting its own Wi-Fi hotspot and telnet server |
| PixelMUD (Keranik) | Server | 2026-09 | C# .NET 8 port of ROM 2.4 / QuickMUD; ships stock QuickMUD areas so a fresh clone boots, and classic telnet clients still connect |
| pjhwa / yeomyeong | Game | 2026-08 | Go text MMO inspired by DikuMUD, with LLM-powered NPCs; early development |
| riotcore / mud-terminal-core | Library | 2026-08 | C17 connection layer for MUD servers; keeps telnet, TLS, and SSH handling out of the game code |
| RustMUD | Server | 2026-09 | Rust rewrite of tbaMUD; keeps the original’s commands, OLC, DG Scripts, and area files |
| SamMRoberts / solidify-client | Client | 2026-10 | Rust/Tauri desktop MUD client for Windows, Linux, and macOS, with a standalone Rust Telnet and GMCP library; early stage |
| ShaneMcGovern / evennia-mudification | Engine | 2026-10 | YAML-defined world content engine for Evennia, and the game built on it |
| SindomeCorp / moo-in-javascript | Library | 2026-09 | Independent TypeScript/WASM interpreter embedding LambdaMOO/ToastStunt MOO code in Node and browser apps |
| smudgeon | Tool | 2026-07 | A deliberately hostile MUD test server that feeds clients malformed telnet and ANSI input |
| StickMUD / mudauth | Tool | 2026-08 | OAuth sign-in broker for MUDs speaking the GMCP Authentication standard; players log in with an existing account |
| taedlar / lpcvm | Library | 2026-10 | Sandboxed virtual machine for an LPC-like language, built on LPMud’s blueprints and clones model |
| taranion / libmxp | Library | 2026-08 | Java library implementing the MUD eXtension Protocol (MXP) |
| tehmud | Docs | 2026-08 | MUD for phones where an on-device model generates each player’s prose; design phase, no code yet |
| vibe-mud | Game | 2026-09 | Multiplayer text world where every action costs time and energy |
| wmd | Server | 2026-09 | MudOS-inspired user-programmable MUD written entirely in the Wand programming language |
| yak0da / MUD-game | Game | 2026-09 | Multiplayer text MUD in Python on a 10x10 toroidal grid; place cowsay monsters, fight with weapons; README in Russian |
| yanxu-mud | Engine | 2026-07 | Early-stage Chinese-language MUD engine; at 0.1.0 only the version-check command works |
| yimogod / MudCode | Client | 2026-09 | Cross-platform UI tool for MUD games, for Windows and Android |
| yippieyio / interruptingcow | Tool | 2026-09 | Design-phase plan for a daemon that holds MUSH/MUCK/MOO connections open with a PWA web client; no running software yet |
| zefir6 / mush-gateway | Tool | 2026-07 | A persistent proxy/bouncer for PennMUSH sessions |