Discovered & Experimental
Recently discovered projects that may be of interest but don’t yet have a history of sustained development. These projects may be experimental or early WIPs. The repos are regularly and programmatically checked for activity, and the descriptions largely come from the GitHub desc or README of each one. After a time, if they show sustained development, they are automatically moved to other relevant pages on this site.
Watchlist
Section titled “Watchlist”| Project | Type | Found | Description |
|---|---|---|---|
| Bekkenes / tintito | Client | 2026-10 | Pocket-sized MUD client: an ANSI terminal in a PWA plus a small Bun bridge for raw telnet |
| BieXiang6 / mud-agent | Client | 2026-08 | Cross-platform client for Chinese MUD games with a built-in AI agent; not a generic telnet client |
| DaftPun / odin_mud | Server | 2026-08 | A simple MUD server written in the Odin programming language |
| davidmbills-cmyk / Mortal-Realms-MUD | Archive | 2026-10 | Preserved source for Mortal Realms MUD (MrMUD v1.4, 1993), a heavily modified Merc-lineage C codebase; a historical archive |
| davidrudder23 / mud-engine | Engine | 2026-10 | MUD engine written in Go with Lua scripting for NPCs and items |
| ellethee / pachimudeditor | Tool | 2026-10 | Web editor for pachimud worlds and, via adapters, other MUDs (basedmud, dikumod); docs in Italian |
| evennia-environment | Library | 2026-09 | Terrain and weather library for Evennia; feature complete but untried against a real game |
| evennia-portal-multiplex | Library | 2026-09 | Lets multiple Evennia servers share one Portal, moving a player session between them without dropping the connection; early stage |
| ex_mush | Server | 2026-07 | A rewrite of a MUSH server in Elixir |
| fluffos-vscode | Tool | 2026-07 | VS Code extension for LPC, backed by the FluffOS compiler |
| FullCircleMUD / evennia-message-bus | Library | 2026-08 | Message bus letting separate Evennia game servers talk to each other |
| FullCircleMUD / evennia-survival | Library | 2026-09 | Staged hunger and thirst meter library for Evennia, ticked by two clocks; working but untried against a real game |
| GwenNelson / BlingMUD | Engine | 2026-07 | A telnet-only Python MUD engine built for small communities rather than scale |
| hollowmere | Server | 2026-09 | Multiplayer text adventure speaking RFC 42TAP, production rewrite of a 42 school project with browser WebSocket client and raw TCP for terminal players |
| Indr1d-C0ld / CthulhuMud | Game | 2026-09 | Faithful Italian port of the historic Lovecraftian MUD CthulhuMUD, rebuilt on Evennia without copying original code or text |
| maadone74 / RMUDOS | Driver | 2026-08 | Rust LPC mud driver inspired by MudOS and FluffOS; a clean-room redesign rather than a port |
| MacMUSH-Swift | Client | 2026-07 | A native macOS MUD client written in Swift; early MVP |
| Mercciii / mud | Server | 2026-10 | Full-featured fork of 中华英雄MUD mudlib for FluffOS v2017 with a live game; the bug-free base version is oiuv/mud |
| mmcdole / tether | Client | 2026-10 | Android MUD client that stays connected with the screen off |
| model-moo | Game | 2026-08 | A MOO-style world built and inhabited autonomously by a local Ollama model |
| MUD (cronix1000) | Server | 2026-09 | Multi-process MUD monorepo with a C++ ECS server, Python WebSocket gateway, and Nuxt browser client and admin UI |
| NexMUD-client | Client | 2026-09 | Avalonia-based MUD client in C#; recent releases focus heavily on transcript typography and terminal grid rendering |
| noctuau / Lantern | Client | 2026-10 | Windows desktop MUD/MUSH client for roleplay games, a fresh take on MUSHclient; built mainly for Haven, works with any telnet game |
| pepper-zamora / moolin | Client | 2026-10 | Cross-platform Electron desktop client for MOOs, MUSHes, MUCKs and MUDs, written entirely by AI (Claude) to its author’s tastes |
| PICO-MUD | Server | 2026-09 | LambdaMOO-like text MUD server running natively on a Raspberry Pi Pico 2 W, hosting its own Wi-Fi hotspot and telnet server |
| PixelMUD (Keranik) | Server | 2026-09 | C# .NET 8 port of ROM 2.4 / QuickMUD; ships stock QuickMUD areas so a fresh clone boots, and classic telnet clients still connect |
| pjhwa / yeomyeong | Game | 2026-08 | Go text MMO inspired by DikuMUD, with LLM-powered NPCs; early development |
| rezalas / mudclarity | Tool | 2026-10 | MUD area file visualization tool written in Odin |
| riotcore / mud-terminal-core | Library | 2026-08 | C17 connection layer for MUD servers; keeps telnet, TLS, and SSH handling out of the game code |
| RustMUD | Server | 2026-09 | Rust rewrite of tbaMUD; keeps the original’s commands, OLC, DG Scripts, and area files |
| SamMRoberts / solidify-client | Client | 2026-10 | Rust/Tauri desktop MUD client for Windows, Linux, and macOS, with a standalone Rust Telnet and GMCP library; early stage |
| ShaneMcGovern / evennia-mudification | Engine | 2026-10 | YAML-defined world content engine for Evennia, and the game built on it |
| SindomeCorp / moo-in-javascript | Library | 2026-09 | Independent TypeScript/WASM interpreter embedding LambdaMOO/ToastStunt MOO code in Node and browser apps |
| smudgeon | Tool | 2026-07 | A deliberately hostile MUD test server that feeds clients malformed telnet and ANSI input |
| StickMUD / mudauth | Tool | 2026-08 | OAuth sign-in broker for MUDs speaking the GMCP Authentication standard; players log in with an existing account |
| taedlar / lpcvm | Library | 2026-10 | Sandboxed virtual machine for an LPC-like language, built on LPMud’s blueprints and clones model |
| taranion / libmxp | Library | 2026-08 | Java library implementing the MUD eXtension Protocol (MXP) |
| tehmud | Docs | 2026-08 | MUD for phones where an on-device model generates each player’s prose; design phase, no code yet |
| vibe-mud | Game | 2026-09 | Multiplayer text world where every action costs time and energy |
| WillowMist / Mist | Client | 2026-10 | Cross-platform MUD client in Rust with Pueblo markup support and themeable colors, with its own telnet, ANSI, and TinTin++ code |
| wmd | Server | 2026-09 | MudOS-inspired user-programmable MUD written entirely in the Wand programming language |
| yak0da / MUD-game | Game | 2026-09 | Multiplayer text MUD in Python on a 10x10 toroidal grid; place cowsay monsters, fight with weapons; README in Russian |
| yimogod / MudCode | Client | 2026-09 | Cross-platform UI tool for MUD games, for Windows and Android |
| yippieyio / interruptingcow | Tool | 2026-09 | Design-phase plan for a daemon that holds MUSH/MUCK/MOO connections open with a PWA web client; no running software yet |
| zefir6 / mush-gateway | Tool | 2026-07 | A persistent proxy/bouncer for PennMUSH sessions |
Platforms
Section titled “Platforms”Hosted projects (not source repos), so they aren’t tracked the same way as the watchlist above.
| Project | Type | Found | Description |
|---|---|---|---|
| MUDhub | Platform | 2026-06 | Evennia Minigame Platform: one account for browser- or telnet-playable minigames, plus a developer SDK; early-stage; by teejaytanks |